// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
//#include "XStdafx.h"
#include "GameWindow.h"
#include "XMainWindow.h"
#include <math.h>
#include "XRoomObject.h"
#include "XVerbs.h"
#include "XVerb.h"
#include "XStatelessAction.h"
#include "XEntireLevelAction.h"
#include "XFolderTraversing.h"
#include "XDialogForLayout.h"
#include "XInventoryItem.h"
#include "XAnimation.h"
#include "XAnimations.h"
#include "RoomRegistry.h"
#include "Room.h"
#include "AntsApi.h"
#include "InventoryItems.h"
#include "InventoryItem.h"
#include "RoomRegistry.h"
#include "QLayout.h"

/*! @cond */

void myMessage(QtMsgType type, const char* /*msg*/)
{
    switch(type)
    {
    case QtDebugMsg:
    case QtWarningMsg:
    case QtCriticalMsg:
    case QtFatalMsg:
        ;
    }
}

GameWindow::GameWindow(QString startingRoom, QSize gameSize)
{
    //qInstallMsgHandler(myMessage);
    QLayout* pLayout = new QGridLayout(this);// del by parent
    this->setLayout(pLayout);
    XMainWindow* pMainWindow = new XMainWindow(startingRoom, gameSize, this);// deleted by Passing parent
    pLayout->addWidget(pMainWindow);
    setContentsMargins(0,0,0,0);
    QCoreApplication::setOrganizationName("Ants");
    QCoreApplication::setOrganizationDomain("www.antcassidy.com");
    QCoreApplication::setApplicationName("AntsAdventureGameCreator");
}

void GameWindow::show()
{
    QWidget::show();

}

/*! @endcond */
